class text1 extends MonoBehaviour{
   
	//bullet:CSPRITE

	public constructor() {
		super();
	}
	public updata()
	{
		
	}
	public onstart()
	{
		this.gameobject.addjudgeevent(events.beginjudge,"lulla",this);
	}
	public lulla(c:Object,a:string,b:string)
	{
		console.log(c,a,b);
		//ASSIST.getASSIST.goback();
		//console.log("1111111111111")
	}
	public onend()
	{
         
	}

}
